Launch SteamLauncherSKSEMO.
Move the newly created link on your desktop to your Skyrim install folder, Make sure the shortcut is be named (SKSE) if not rename it. Install with Mod Organizer 2 or Vortex, or manual download then install with above-said tools. Open Mod Organizer, select the SKSE executable from the drop down list. GlobalName is the name of above mentioned global variable if enabled. This option requires UseHook set to true. UseGlobal enables the option to use a global variable's value as SpeedCastingFactor instead of the one defined in json file.
If using hook, this plugin will do memory edits without altering spell's charge time that some other mods may require, and also enables the option to use a global variable to control the SpeedCastingFactor. UseHook(*New*) is the added option to allow user to choose to use trampoline hook or not. This is because NMM checks for SKSE by checking if there is a skseloader. ini you need to make one: Data/SKSE/SKSE. SpeedCastingFactor is the modifier value casted upon the spell charge time. 1 with Mod Organizer MO: SKSE Instalacja Skyrim Mod Installation: 'SKSE - For Nexus Mod Manager' (1. Also no scripts, no esp file and (un)installable at any time. Restore Skyrim SE from backup, download MO 2, install SKSE 64 Scripts in MO 2 instructions are all over youtube like. It works by modifying the code that reads the charge time from the loaded game data each time a spell is cast and have it multiply the time with the ChargeTimeFactor from the mod's configuration file (0.5 by default).Īll of this is done by modifying game code with SKSE. I was not using Mod Organizer 2 or any mod organizing tool for that matter, as I felt like the few mods I wanted to install were simple enough to deal with manually without the need to install and manage additional software. This mod modifies the required charge time (by default decreasing it by 1/2). Releasing the cast button before the spell has had enough time to charge will result in not casting the spell at all. When you hold down your cast button some spells (for example "Fireball") will take time to 'charge' before they can be cast successfully. (> 1.5.39)Ĭhanges the charge time of all spells. Oldrim Speed Casting mod by underthesky, this is a remake with updated offsets, compiled against the latest address library so it's version independent.